Categories
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Education, Training, and Simulations -- Such as virtual classrooms, training simulations, augmented/virtual museum experiences, digital twin for IoT monitoring, space exploration, and more.
Brand Engagement and Retail -- Such as advertising, digital signage, virtual concierge, virtual browsing real estate, virtual dressing rooms, and more.
Entertainment, Hospitality, and Media -- Such as game shows, virtual tour guides, mobile AR apps, avatar host, hospitality services, and more.
Other (new product/service, etc.) -- This category covers most other use cases, including the creation of new product or service incorporating aspects of immersive technology.
Representative Use Cases
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Usages in education, healthcare, aging services, and real estate
- Walking around ancient Rome
- Sightseeing with a virtual host who can serve as a tour guide or docent
- Touring a building or property or college campus before making a purchase decision
- Explaining a complicated medical procedure to a patient
- Exploring a location that cannot be easily visited
Usages in museums, retail, and manufacturing
- A sign or marker which provides interesting historical information
- Seeing what an outfit would look like on you while you are shopping
- Obtaining performance data or repair instructions in real time on a motor
- Seeing the pollution or pollen count around you when visiting Beijing
Usage in digital signage and 2D
- Check-in and check-out facilitated by a host
- Take your order at the drive-through of a restaurant
- Provide directions and info on store hours, wait times, etc.
- Cruise ship reminders of offshore activities or dinner reservations
Usage in training and emergency response
- Training astronauts on Earth how to deal with situations in space
- Emergency training simulators for oil spills or damaged nuclear facilities
- Simulate how to practice a complicated surgery or medical operation
- Firefighters simulations for how to deal with a rapidly growing wildfire
